Background: Video and computer games for education have been of interest to researchers for several decades. Over the last\nhalf decade, researchers in the health sector have also begun exploring the value of this medium. However, there are still many\ngaps in the literature regarding the effective use of video and computer games in medical education, particularly in relation to\nhow learners interact with the platform, and how the games can be used to enhance collaboration.\nObjective: The objective of the study is to evaluate a team-based digital game as an educational tool for engaging learners and\nsupporting knowledge consolidation in postgraduate medical education.\nMethods: A mixed methodology will be used in order to establish efficacy and level of motivation provided by a team-based\ndigital game. Second-year medical students will be recruited as participants to complete 3 matches of the game at spaced intervals,\nin 2 evenly distributed teams. Prior to playing the game, participants will complete an Internet survey to establish baseline data.\nAfter playing the game, participants will voluntarily complete a semistructured interview to establish motivation and player\nengagement. Additionally, metrics collected from the game platform will be analyzed to determine efficacy.\nResults: The research is in the preliminary stages, but thus far a total of 54 participants have been recruited into the study.\nAdditionally, a content development group has been convened to develop appropriate content for the platform.\nConclusions: Video and computer games have been demonstrated to have value for educational purposes. Significantly less\nresearch has addressed how the medium can be effectively utilized in the health sector. Preliminary data from this study would\nsuggest there is an interest in games for learning in the medical student body. As such, it is beneficial to undertake further research\ninto how these games teach and engage learners in order to evaluate their role in tertiary and postgraduate medical education in\nthe future.
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